Giving players more different grinding mob areas for the pot pieces & treasures makes this event very worthwhile. Thank you!
I wish they would do more worthwhile spots, but yes thanks for 50% drop and extra zones for pot, and for letting me hunt for my master matchlock while going for pot piece
but if you live on the east cost you get screwed with the hours west cost staying up till midnight to get the 7 hours in for real grinder
I wish they would do more worthwhile spots, but yes thanks for 50% drop and extra zones for pot, and for letting me hunt for my master matchlock while going for pot piece
I like how Navarnn Steppe can give two pieces in one spot, one by tanning and one by kills, so two birds in one stone, it seems like
I like how Navarnn Steppe can give two pieces in one spot, one by tanning and one by kills, so two birds in one stone, it seems like
Nope because only specific mob has a chance for drop.
Standard is tanning Ferrica, Ferrina, Elephant, event is for butchering [Wild] so hunting mobs, and kill Phnyl (only few on map).
So [Wild] and Phnyl are completely irrelevant.
Without changes = all mobs per zone can drop treasure part, trying to get them is pointless when only 1 mob per 20 mobs has 0,005% for drop.
So I always laughs when someone writes that he killed 200k or 500k mobs and did not drop. You didn't kill so many mobs, you killed only 30k or 70k correct mobs so still below the real chance.
The entire treasure system is ill-conceived and unfair. Treasure parts should drop from any mob from any places, and also from gathering and fishing because lifeskillers don't have any chance to get them.