I'm only talking about two classes here. Tamer and Nova. There is no counter play to this issue. Imagine fishing for a cc against a SUCC nova for 1 whole minute, landing it and then getting cc'd while comboing them down only to get grabbed and killed. This is a broken mechanic that needs to be removed. If players are upset with this suggestion then I say just play better so you don't rely on free minion cc while being knocked down.
Why you only talk about two classes ? How about other 3 ? Witch/Wizzard/Striker ? Why they should keep this BS ? Removing CC isn't even nessesarry, just remove player protection, so players can do damage to summons.
P.S. expect army of angry abusers (especially tamer players) to tell you that you suggestion is very bad and etc.
Why you only talk about two classes ? How about other 3 ? Witch/Wizzard/Striker ? Why they should keep this BS ? Removing CC isn't even nessesarry, just remove player protection, so players can do damage to summons.
P.S. expect army of angry abusers (especially tamer players) to tell you that you suggestion is very bad and etc.
Because W/W pets and striker clones dont CC you while the player is CC'd...
Because W/W pets and striker clones dont CC you while the player is CC'd...
technically the w/w can cc while the witchard is under cc if he gave a command before that, but i consider that much more skillful based since it works on prediction and active interaction with the pet.
Why you only talk about two classes ? How about other 3 ? Witch/Wizzard/Striker ? Why they should keep this BS ? Removing CC isn't even nessesarry, just remove player protection, so players can do damage to summons.
P.S. expect army of angry abusers (especially tamer players) to tell you that you suggestion is very bad and etc.
I don't think we should be able to kill their summons/pets because summons are too integrated into their kits to rlly be removed/killed.
technically the w/w can cc while the witchard is under cc if he gave a command before that, but i consider that much more skillful based since it works on prediction and active interaction with the pet.
I agree with this. I don't feel like ive ever been cc'd while ccing down a witch/wiz so if it's completely tied to skill then thats fine. Tamers..? I might just say w/e because i think it might be skilled based for them too. My main issue is the succ novas
I don't think we should be able to kill their summons/pets because summons are too integrated into their kits to rlly be removed/killed.
I agree with this. I don't feel like ive ever been cc'd while ccing down a witch/wiz so if it's completely tied to skill then thats fine. Tamers..? I might just say w/e because i think it might be skilled based for them too. My main issue is the succ novas
Well, in tamer case it works both ways:
- She got active commands/skills that trigger a pet attack or cc, some of them works in delay like her Q and roar.
- on the other hand, heilang will often rotate between her attacks (with out the tamer control) cc skills such as float, knock and bound. Those attacks works passively which might be an annoyance in fight.
About nova succ:
For active pet cc she have 2-3 (if you count axion summon) - soldiers attack command from quickslot and s + e which summon near/behind the enemy 2 soldiers that attemp to float.
Now the issue start with her passive pet cc, and it come in 3 forms:
- soldiers will attempt to stiff (3 sec cd) anyone who hit the nova block.
- soldiers will randomly attemp to stiff targets near the nova (not entirely sure how that one works.
- and last, axion (her dragon) will go berserk when the nova hp goes to 40% or less, rampage and throw high dmging cc'ing skills to anyone around her.
Id say the last 2 passive cc nova have are quite problematic.
Hope knowing how her pet cc works help to deal with it because i doubt PA will change anything