This has led to the Shai population dwindling with every passing day…..
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[Pen] Artina Sol (scaled down at previous ranks) |
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Pre Awakening: |
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Before |
After |
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Come Out, Come Out KR name: 찾았다! |
Come Out, Come Out KR name: 찾았다! |
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Hotkey: Q Duration: 10 seconds |
Hotkey: W+Q
[Additional +30% increased Movement Speed while using the Skill] |
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Tuck-and-Roll KR name: 데구르르 |
Tuck-and-Roll KR name: 데구르르 |
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Attack Speed +20% for 10 sec. upon using skill |
Attack Speed +20% for 20 seconds upon using skill
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KR name: 빠르게 둘 V |
KR name: 빠르게 둘 V |
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Accuracy Rate +7% |
Accuracy Rate +12% |
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Twirl-Three IV |
Twirl-Three IV |
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Spinning Area Damage 684% x 8 |
Critical Rate +100% on Spinning Area Damage Hit Damage 744% x 1, Max 40 Hits
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Hop-Three III |
Hop-Three III |
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Accuracy Rate +7% |
Accuracy Rate +11% |
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Sprinkle-Sparkle IV KR name: 샤라랑 IV |
Sprinkle-Sparkle IV KR name: 샤라랑 IV |
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Maximum 1 targets WP/SP/MP +20% when hitting allies WP/SP/MP -10% when hitting enemies |
Maximium 3 Allies effected Super Armor Generates 1 additional Florin Leaf on successful hit. |
Talent:
Animation for pulling out instruments sped up significantly.
Before |
After |
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Tuning KR name: 조율 |
Master Performer KR name: 마스터 연기자 |
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Effect applied to max 10 allies |
Addon REMOVAL Movement Speed +10% All AP +20 All DP +20 All Evasion +20 |
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We're Gonna Win! |
We're Gonna Win! |
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Play a variation of existing songs for 5 minutes.
The following effects will apply for 5 minutes when you use the following skills:
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Play a variation of existing songs for [Continuous toggle]
Continuous Playing Not a Available while Using “We’re Gonna Win” Frontal Guard and Super Armor no longer removed on Tute/Tring |
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Before |
After |
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Elvia: Rascal KR name: 엘비아 : 악동 |
Elvia: Rascal KR name: 엘비아 : 악동 |
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Quick Slot Available |
Quick Slot Available Can be used with florang through Quick Slot |
Tring:
Before |
After |
Misty Haze III KR name: 구름막 III |
Misty Haze III KR name: 구름막 III |
Cooldown: 30 Seconds |
Cooldown: 15 Seconds Continuous Damage Over Time 1116x1, Max Hits 20 for 20 seconds |
Delusive Light III KR name: 비밀의 늪 III |
Delusive Light III KR name: 비밀의 늪 III |
Cooldown: 30 Seconds |
Cooldown: 15 seconds |
Tute:
Before |
After |
Sun, Moon, Stars III KR name: 해와 달과 별 |
Sun, Moon, Stars III KR name: 해와 달과 별 |
Skills you cannot learn after learning this skill: [Summer Rain III], [Shout to the Sky III], [Time to Shine! III]
Attack Speed +10% for 30 sec. to self and friends Casting Speed +10% for 30 sec. to self and friends Movement Speed +10% for 30 sec. to self and friends |
Skills you cannot learn after learning this skill: [Summer Rain III], [Sun, Moon, Stars III], [Time to Shine! III]
Casting Speed +10% for 60sec. to self and friends Movement Speed +10% for 60sec. to self and friends |
Time to Shine! III KR name: 우리가 주인공! III |
Time to Shine! III KR name: 우리가 주인공! III |
Skills you cannot learn after learning this skill: [Summer Rain III], [Sun, Moon, Stars III], [Shout to the Sky III]
Black Spirit's Rage Recovery +4.5% every 10 sec. to self and friends [for 20 seconds] |
Skills you cannot learn after learning this skill: [Summer Rain III], [Sun, Moon, Stars III], [Time to Shine! III]
Black Spirit's Rage Recovery +4% every 10 seconds to self and friends for 40 sec. |
Summer Rain III KR name: 여름비 III |
Summer Rain III KR name: 여름비 III |
Skills you cannot learn after learning this skill: [Sun, Moon, Stars III], [Shout to the Sky III], [Time to Shine! III] All Debuff Resistance +40% for 20sec. to self and friends |
Skills you cannot learn after learning this skill: [Summer Rain III], [Sun, Moon, Stars III], [Time to Shine! III]
Damage Reduction Rate +8% for 40sec. to self and friends |
Shout to the Sky III KR name: 하늘 높이 소리쳐 III |
Shout to the Sky III KR name: 하늘 높이 소리쳐 III |
Skills you cannot learn after learning this skill: [Summer Rain III], [Sun, Moon, Stars III], [Time to Shine! III]
Max HP +1500 for 30sec. to self and friends HP Recovery +500 to self and friends |
Skills you cannot learn after learning this skill: [Summer Rain III], [Sun, Moon, Stars III], [Time to Shine! III]
HP Recovered by +10% to self and friends |
Do it Better! KR name: 강하게 더 세게! |
Do it Better! KR name: 강하게 더 세게! |
E
All AP +30 for 30sec. to self and friends All Special Attacks +5% damage for 30sec. to self and friends Super Armor while playing the instrument |
Shift+E
All Special Attacks +10% damage for 60sec. to self and friends
[Playing animation shortened by 50%]
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TamTam:
Before |
After |
Sun's Fury KR name: 태양의 분노 |
Sun's Fury KR name: 태양의 분노 |
Hit Damage 1093% x 7 while playing the instrument Attack Speed –20% for 10 seconds on hit Casting Speed –20% for 10 seconds on hit Movement Speed –20% for 10 seconds on hit |
Critical Hit Rate +30% Hit Damage 1393% x 7 while playing the instrument Casting Speed -30% for 10 seconds on hit
[Playing animation speed increased 25%] |
Earth's Tremble KR name: 땅의 메아리 |
Earth's Tremble KR name: 땅의 메아리 |
Cooldown: 15 seconds Forward Hit Damage 1003% x 7 while playing the instrument |
Cooldown: 10 seconds Critical Hit Rate +30% Stun on Forward Hit Zone Damage 1203x2, Max Hits 10 |
Forest's Echo KR name: 숲의 파동 |
Forest's Echo KR name: 숲의 파동 |
Required Stamina: 100 |
Required Stamina: 200 Critical Hit Rate +30% Area Damage 1293%x1, Max Hits 16 while playing the instrument [damage reduced during continuous play] |
Long Term Changes to Make Shai a more COMPLETE class
Shai is an amazing class. I and many others have been playing since the day Shai released on the Global Lab.. But Shai has never felt like a finished or complete class.
The Shai Community and I have put together a list of changes/ideas to help Shai finally feel finished.
Our PvP Modifiers put us at an extra disadvantage versus a few classes. These need to be normalized with the rest of our modifiers. While maintaining the lower than average damage, overall.
As Shai main, not being able to tag my PEN sol to another class, while the item holds the same value as a PEN Dandelion is unacceptable.
Our over-reliance on Quick Slots makes Shai hard to manage and makes us feel slow and clunky. Adding Succession style key inputs to Talent would help us to be better/more active supports and reduce those problems.
Our Heals and Support options feel lackluster in comparison to Witch/Wizard/Valk.
We would like more.
Our roleplaying and life-skill related passives, while "cute", do not provide any meaningful bonus.
We would like passives that reward people for playing Shai and also boost her support capabilities.
Our Artina Sol is currently incapable of getting to the Sheet AP levels of a Dandelion at Caphras level 20 or Pen Blackstar Awakening Weapon.
This NEEDS to be fixed.
PvP Modifiers Normalized:
Reciever |
Damage Taken Before |
Damage Taken After |
Striker |
29.22 |
54.39 |
Mystic |
29.22 |
54.39 |
Ninja |
21.29 |
62.5 |
Lahn |
43.02 |
62.5 |
Warrior |
46.27 |
56.01 |
Sorceress |
52.76 |
62.5 |
Guardian |
46.27 |
56.01 |
Hash |
??? |
62.5 |
Ranger |
46.27 |
54.39 |
Tamer |
44.65 |
54.39 |
Berserker |
49.52 |
54.39 |
Nova |
??? |
56.01 |
Sage |
??? |
62.5 |
Shai |
44.65 |
54.39 |
Artina Sol tied to the same {hidden} MP value of a Dandelion weapon for Marni's Unstable Device.
[May copy 'from' a Sol to a Dandelion weapon, but not 'to' a Sol from a Dandelion weapon]
Pre Awakening:
Before |
After |
Hop III KR name: 폴짝 III |
Surfs Up! KR name: |
Cooldown: 3 seconds |
Hop Reworked to be evasion/Florang Surf from Black Desert Mobile Super Armor while Riding
[Maintains same Iframe duration as Hop |
Over Here! KR name: 이리 와 숨어! |
Over Here! KR name: 이리 와 숨어! |
Cooldown: 5 minutes Super Armor while using skill Attack Speed -50% for enemies within range for 2 sec Casting Speed -50% for enemies within range for 2 sec Movement Speed -50% for enemies within range for 2 sec |
Cooldown: 90 seconds Super Armor while using skill Attack Speed -50% for enemies within range for 1 sec Casting Speed -50% for enemies within range for 1 sec Movement Speed -50% for enemies within range for 1 sec +60% Damage Reduction Rate while using skill No longer blocks character movement |
Get Well KR name: 아프지마 |
Get Well KR name: 아프지마 |
Cooldown: 90 seconds |
Cooldown: 60 seconds |
Cheer Up! KR name: 힘내! |
Cheer Up! KR name: 힘내! |
HP recovered by +200 every 5 sec for 60 sec. Applied to self and allies Effect applied to max 10 allies |
HP recovered by +10% for self and allies HP recovered by +250 every 5 sec for 90 sec. Applied to self and allies Effect applied to max 10 allies |
BSR 100% |
BSR 100% |
Black Spirit: One-Two-Three V KR name: 흑정령 : 하나 둘 셋 V
Hit Damage 1085% x 49 Accuracy Rate +11% Maximum 10 targets Super Armor while using skill Stun on hits Injures target with 50% of the damage of a hit. Knock target off the mount on a hit. Damage greatly reduced in PvP. |
Cheer Up! KR name: 흑정령 :힘내! HP recovered by +50% for self and allies HP recovered by +500 every 5 sec for 20 sec. Applied to self and allies Effect applied to max 10 allies Super Armor while using skill |
Play Dead |
Play Dead |
Cooldown: 5 minutes |
Cooldown: 60 seconds HP recovered +50 every 1 second while playing dead.
Fixes: |
Go Away III KR name: 저리 가 III |
Go Away III KR name: 저리 가 III |
Hotkey: Hold F Hit Damage 659x3 |
Hotkey: S+F Hit Damage 1069x3 No longer useable while on CD |
Gathering Whiz V KR name: 채집의 달인 V |
Gathering Whiz V KR name: 채집의 달인 V |
Gathering EXP +1% |
Gathering EXP +1% |
Alchemy Whiz V KR name: 연금의 달인 V |
Alchemy Whiz V KR name: 연금의 달인 V |
Alchemy EXP +1%
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Alchemy EXP +1% Shai gains 5 minutes of increased elixir duration on use for Self and Allies. (excludes strong elixirs and perfumes) |
Talent:
All Songs Can be Cast {from Florang} by holding the Swap Key [C] - The ability to Quick Slot and play should remain.
Can play all songs while moving and without stopping, but restricts movement speed to walking during the animation.
[what I imagine is where can be running/moving and hit the "cap locks" walking toggle, no full stop required]
Before |
After |
Talent: Melody of Light KR name: 재능 : 빛의 선율 |
Talent: Melody of Light KR name: 재능 : 빛의 선율 |
Hotkey: C |
Hotkey: C
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Tring:
Before |
After |
Misty Haze III KR name: 구름막 III |
Misty Haze III KR name: 구름막 III |
Hotkey: Q |
Hotkey: Q |
Delusive Light III KR name: 비밀의 늪 III |
Delusive Light III KR name: 비밀의 늪 III |
Hotkey: Shift+Q |
Hotkey: Shift+Q |
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Tute:
Before
After
Sun, Moon, Stars III
KR name: 해와 달과 별
Sun, Moon, Stars III
KR name: 해와 달과 별
Hotkey: F
Hotkey: F
C+F when played from florangTime to Shine! III
KR name: 우리가 주인공! III
Time to Shine! III
KR name: 우리가 주인공! III
Hotkey: RMB
Hotkey: RMB
C+RMB when played from florangSummer Rain III
KR name: 여름비 III
Summer Rain III
KR name: 여름비 III
Hotkey: S+RMB
Hotkey: S+RMB
C+S+RMB when played from florangShout to the Sky III
KR name: 하늘 높이 소리쳐 III
Shout to the Sky III
KR name: 하늘 높이 소리쳐 III
Hotkey: S+F
Hotkey: S+F
C+S+F when played from florangTam Tam:
Before
After
Sun's Fury
KR name: 태양의 분노
Sun's Fury
KR name: 태양의 분노
Hotkey: Shift+RMB
Hotkey: Shift+RMB
C+Shift+RMB when played from florangEarth's Tremble
KR name: 땅의 메아리
Earth's Tremble
KR name: 땅의 메아리
Hotkey: Shift+LMB
Hotkey: Shift+LMB
C+Shift+LMB when played from florangForest's Echo
KR name: 숲의 파동
Forest's Echo
KR name: 숲의 파동
Hotkey: Shift+F
Hotkey: Shift+F
C+Shift+F when played from florang-
NEW!
Tara: (Black Star Upgrade:)Most Shai were disappointed and upset by fact that we were not included in receiving a Blackstar awakening weapon... While I also am, I also would not like to make an additional Pen+ weapon with no way to recoup costs.
My Solution:
Instead of crafting a NEW item: Shai upgrades her Sol via a lengthy/costly questline
[requires Pen: Artina Sol]
Florechestra Sol
131-142 AP
+35 AP versus Monsters
[Tags to Pen Blackstar]Shai gains access to the Tara. (Lyre) Tara replaces the Tute (flute) and offers additional Song effect increases
Sun, Moon, and Stars 해와 달과 별:Enhanced | All Speed increase +2%
Summer Rain 여름비:Enhanced | Damage Reduction Rate increase +2%
Shout to the Sky 하늘 높이 소리쳐:
Enhanced | Max HP increase +2%
Time to Shine 우리가 주인공!:Enhanced | All Accuracy Rate increase +2%
Rabams:
Before
After
Sharing is Caring
KR name: 빛을 나눠줄게
Sharing is Caring
KR name: 빛을 나눠줄게
Recovers allies' HP by 350 every 7 sec.
Effect applied to max 10 allies
Magic DP +15 for 10 sec. upon using skillSummons light within the vitclari that lasts for 30 sec.
The light summoned from the vitclari will follow enemies or allies, whoever's the closest.
The light within the vitclari can be attacked by enemies.
Cooldown: 5 seconds
Recovers allies' HP by 500 every 10 sec.HP recovered by 100 every 2 sec for 10 seconds.
Effect applied to max 10 allies.
Summons light within the vitclari that lasts for 30 sec. [Indefinitely]
Cast again to Unsummon the Light
The light summoned from the vitclari will follow the Shai
The light within the vitclari can be attacked by enemies.Changes:
Aggro Cap raised to 4
Area increased 50%
The Spirit will leash up to 10 yards to a nearby Ally before returning to the ShaiOver There!
KR name: 저기야 저기!
Over There!
KR name: 저기야 저기!
Hit Damage 422% x1 every 3 sec. to nearby enemies
Maximum 10 targets
Magic DP +15 for 10 sec. upon using skill
All AP -20 for 5 sec. on hits
All Accuracy Rate -12% for 5 sec. on hits
Summons light within the vitclari that lasts for 30 sec.
The light within the vitclari can be attacked by enemies.
Cooldown: 5 seconds
Hit Damage 1122x3 every 3 sec. to nearby enemies
Maximum 10 targets
All AP -20 for 5 sec. on hits
Summons light within the vitclari that lasts for 30 sec. [Indefinitely]
Cast again to Unsummon the Light
The light summoned from the vitclari will follow the Shai
The light within the vitclari can be attacked by enemies.Changes:
Aggro Cap raised to 4
Area increased 50%The Spirit will leash up to 10 yards to a nearby Enemy before returning to the Shai
Tumble Wumble!
KR name: 넘어져라 얍!Tumble Wumble!
KR name: 넘어져라 얍!
Accuracy Rate +5%
All DP +10 for 10 sec. upon using skillAccuracy Rate +10%
Attack Speed -10% for 10 sec on hit
Casting Speed -10% for 10 sec on hit
Fixes:
Forward Guard duration increased 50%Twirl-Boom!
KR name: 핑그르르 팡!
Twirl-Boom!
KR name: 핑그르르 팡!
Accuracy Rate +5%
Accuracy Rate +15%
Careful!
KR name: 조심해!
Careful!
KR name: 조심해!
Cooldown: 30 seconds
HP Recovery +1000 when hitting alliesCooldown: 20 seconds
HP Recovery +20% when hitting self and allies.
Can obtain Florin's Leaf x3 upon using skill.
Magic DP +15 for 10 sec. upon using skillNow!
KR name: 지금이야!
Now!
KR name: 지금이야!
Magic DP +15 for 10 sec. upon using skill
Also, please fix the UI on our Talent page, the current layout is Horrific and Confusing for new players.
Side Mentions:
- (NA, PJs) visible on costumes ruins the aesthetic. Less Harsh Censorship and Better integration of Censorship, if censorship is necessary.
- If Talent rework related damage increases aren’t enough, Absolutes for Florang may also be necessary.
- Skill renames
- Kwik-two > Back!
- Hop-three > Hop!
- Twirl-Three > Go Long!
Final buff… remove Witch and wizard from the game
Thanks
-
Phelsong going above and beyond as always!
Hopefully someone at PA can see this and at least consider some of these changes because it would at least bring a little inline with other classes in PvE. Be nice not feeling like a forgotten class for once.
I don't know what 99% of that means, I do agree with your statement that Shai is shit in PvE, I remember when I used to play Shai that if I wanted to be extremely effective at playing her I had to constantly spin around the mobs in a fashion so that my AD+LMB woulld hit constantly, while also Doing this Forward backward dance so that my RMB skills would all also hit. I got fed up with the 90 billion hits and only having 12 of them land, but having my weapon durability chewed up like I swung 90 billion times. I got her to 61.70% Tet Kz, Tet Artina (never got it to pen SADGE), and Pen Kutum (weapon swapped once I found a new main). One day I just got fed up with being 50% effective on her than every other class, So I melted her costumes, and did a full hard reroll, she now sits at Vell until I need to repair my Galleass or I need to bottle her energy. She actually is logged in for 10 minutes a week (durring vell), and additional hour somewhere throught the month for energy bottling and ship restocking.
Nice post! organised and detailed. Great job.
As a shai main, its sad when my skills miss a lot. im hoping for the global labs on the 26th thatt will fix some things, but the class being clunky as you have to rely on hotbars to apply buffs and debuffs, as well as not being able to heal as well as a valk or witchard, feels discouraging at times
As a shai main, its sad when my skills miss a lot. im hoping for the global labs on the 26th thatt will fix some things, but the class being clunky as you have to rely on hotbars to apply buffs and debuffs, as well as not being able to heal as well as a valk or witchard, feels discouraging at times
I think we all feel like that.
I think all of these changes to Shai would be great.
I mained Shai until Sage came out, by the time Sage came out I was so tired of bieng weak at PVE that I took all my AP gears and played Sage for grinding.
That said one of the biggest annoyances that I have playing Shai is casting time of Songs, as well as the slow slow animation from swapping.
Aside from animation cancels we need to have a skill with 30 second cooldown for instant cast 5s.
While the intention of PA for Shai was to be a support / lifeskill class, in nodewars there are many times its impossible to cast songs before getting CC due to slow animations...
We really need instant buff cast skill
I think all of these changes to Shai would be great.
I mained Shai until Sage came out, by the time Sage came out I was so tired of bieng weak at PVE that I took all my AP gears and played Sage for grinding.
That said one of the biggest annoyances that I have playing Shai is casting time of Songs, as well as the slow slow animation from swapping.
Aside from animation cancels we need to have a skill with 30 second cooldown for instant cast 5s.
While the intention of PA for Shai was to be a support / lifeskill class, in nodewars there are many times its impossible to cast songs before getting CC due to slow animations...
We really need instant buff cast skill
Just a small note, Pa has never once called Shai a "lifeskill class". Unique, yes... Whimsical.... but "lifeskill class", never once. The Original release notes and Heidel ball (pre release) explicitly said that Shai would be competetive in PvE, weak in PvP combat (in the sense of killing balls of people like a Wizard), and a good support in PvP.
Kakao fudged 1 translation on a patch notes and the community ran with the label.
Speed is a solution for sure, personally think a FG added to the start of everything would fix a lot as well.
Just a small note, Pa has never once called Shai a "lifeskill class". Unique, yes... Whimsical.... but "lifeskill class", never once. The Original release notes and Heidel ball (pre release) explicitly said that Shai would be competetive in PvE, weak in PvP combat (in the sense of killing balls of people like a Wizard), and a good support in PvP.
Kakao fudged 1 translation on a patch notes and the community ran with the label.
Speed is a solution for sure, personally think a FG added to the start of everything would fix a lot as well.
I 100% agree
If PA does not want to give shai any reasonable attack power, at least make us much much faster. FG would help, maybe an iframe also.