Black Desert will begin in a moment.

Install the Black Desert Launcher if the game doesn't start.

Install the Black Desert Launcher to start the game.

The launcher will appear if it's installed.
If it doesn't, try to run your downloaded launcher.

Install Guide

1 Run BlackDesert_Installer_NAEU.exe to install the Black Desert launcher.

2 Start the game once installation is complete.

Forums

UTC 3 : 30 May 22, 2024
CEST 5 : 30 May 22, 2024
PDT 20 : 30 May 21, 2024
EDT 23 : 30 May 21, 2024
#Gameplay_General
dUngEons DoN't belOnG in bDO!
May 21, 2021, 18:55 (UTC)
9253 169
1 2 3 4 5 ... 18
Last Edit : May 22, 2021, 17:39 (UTC)
# 31

The problem isn't that they don't belong. The problem is that Pearl Abyss has already tried them in the past and has done so poorly. There's little reason to believe they can do it well enough to be worthwhile.

 

And even if they could, I'd rather not see this become another Tera or Blade and Soul, where the only way to make any reasonable progression if at all is to run dungeons over and over whose fun factor will at best fade quickly or is at worst non-existant. Granted, it likely wouldn't go that far, but it is a concern.

Lv Private
Ulneiva
Last Edit : May 22, 2021, 17:43 (UTC)
# 32
On: May 22, 2021, 17:22 (UTC), Written by Unknownn

 

Read again what you implied ( = you need to make that somehow mandatory ), ready again what i've said ( no need to be mandatory, as long as its as interesting regarding reward, without doubt a lot of ppl will enjoy the content diversity )

 

 

 

You speak about issue regarding grouping for grindspot, beside a correct "lfg" what you speak about doesnt apply to the "dungeon", unless they are that bad devs and copy paste thoses "bad grind spot group setting regarding reward" which still would be very surprising. PA are pretty bad at basic gamedesign, but i like to think they are going to be this dumb

 

Lets say they make the reward for doing the dungeon a quest reward, you get it only once, once a day, once a week, or once a month.  That is exactly how many times people will do it for the reward.  Lets say they make it so that in order to get a fallen god Helmet you have to run the dungeon, Well guess what, people will do it once.  If they make it so that you can only get a new accessory or other piece of gear there, then they make it mandatory.  They already said they are not going to limit it to silver.  Also the puzzles will only have a finite number of times they can be intresting unless the Devs plan on reprograming the puzzles every week, which would be a massive massive upkeep on content for such a small player base.  

 

Maybe I will be wrong, but I have yet to find a game that has dungeons that hasn't made the dungeons mandatory for progression that also had players do said dungeons.


Take a look at World of Warcraft, They had some of the best dungeon setups in any MMO, but when Burning Crusade came out, every raid and dungeon in vanilla was abandonded except for a few dungeon runs when people were leveling alts.  Then when WOTLK came out, all BC and Vanilla dungeons became dead because they were no longer mandatory to do, so no one did them, and so on for every expansion, making all the old content ignored.  Then you look at the flipside, Neverwinter in order to do your daily quests you needed to run weak dungeons, no one was happy and would only do them until your dailies got done for the day.  If you didn't get your dungeons in at reset, you couldn't finish them because no one did them after the first few hours and the only speed ran them in the first few hours.  

 

The only thing that would make a dungeon not mandatory but MIGHT give an incentive to do it, is if the Silver per hour was slightly better than Stars end, but then you'll get people speed running through that, to get the that much more silver per hour. This means that the strongest player gets mad because the weakest player's not keeping up.  The weakest player gets mad because they are bored due to the strongest player doing all the work.

 

Dugeons don't belong in BDO, the content is not set up for such mechanics.  Lets say you take an F1 racecar and put it on a Dirt Bike race.  The F1 car is not going to perform at all.  Take a Dirt Bike and put it into a F1 Race, that Dirt bike is not going to perform well.  Neither a Dirt Bike or F1 car is bad, they just don't work on the wrong course.  Dungeons in BDO are the same way, they don't go well with the way BDO's PvE is set up, they will have to competely redesign combat, which is what they said they are trying to do, but classes just don't have the group combat setup for dungeons.

 

I think the Devs time would be better spent on other aspects of BDO that actually fit the BDO theme.

 

66 1583
Lv 49
S713
Last Edit : May 22, 2021, 18:01 (UTC)
# 33
On: May 22, 2021, 17:35 (UTC), Written by Nelkurim

The problem isn't that they don't belong. The problem is that Pearl Abyss has already tried them in the past and has done so poorly. There's little reason to believe they can do it well enough to be worthwhile.

 

And even if they could, I'd rather not see this become another Tera or Blade and Soul, where the only way to make any reasonable progression if at all is to run dungeons over and over whose fun factor will at best fade quickly or is at worst non-existant. Granted, it likely wouldn't go that far, but it is a concern.

Cause runing in a circle killing the same brain dead AI which basically just stands there waiting for you to kill them is 100% more enjoyable and not at all like running through the same dungeon over and over and over again am I right?

On: May 22, 2021, 17:43 (UTC), Written by Werbs

 

Maybe I will be wrong, but I have yet to find a game that has dungeons that hasn't made the dungeons mandatory for progression that also had players do said dungeons.

Mortal Online, everquest, ESO, Runescape, Albion Online, GW2, Archeage. All games that had dungeon some of them even had instanced dungeon, but these dungeons aren't need to progress in the game. Just because you refuse to think outside your bubble doesn't mean other do.

4 1172
Lv Private
Sneebis
Last Edit : May 22, 2021, 18:37 (UTC)
# 34

If the rewards are going to be crap then it is going to be dead content.

Last Edit : May 22, 2021, 20:49 (UTC)
# 35
On: May 22, 2021, 18:01 (UTC), Written by Vulpin

Mortal Online, everquest, ESO, Runescape, Albion Online, GW2, Archeage. All games that had dungeon some of them even had instanced dungeon, but these dungeons aren't need to progress in the game. Just because you refuse to think outside your bubble doesn't mean other do.

Mortal Online.  Never played

EverQuest, yes it was mandatory to do the Dungeons, I will point out that EverQuest had some of the worst grinds for rare items in the game.   Decades ago when I played EQ, you actually had a Giant that would spawn 2x a month with a 1% chance to drop a rare item, so Everquest is hardly the game that anyone should use as a comparison for anything.

ESO, total shit boring game.  Got to level 50, quit and never returned.

Runescape, isn't that that AFK MMO where you go to a dungeon and leave your character to just stab anything in range for 12 hours, come back, sell everything then go and do the exact same thing again for 12 hours?
GW2, didn't that game die?  Never played it.  Sounded like shit.

Archeage, another boring game.

 

Funny all you did was list off boring games and say that they had dungeons.  Seems like Dungeons make games boring.

66 1583
Lv 49
S713
Last Edit : May 22, 2021, 21:31 (UTC)
# 36
On: May 22, 2021, 09:51 (UTC), Written by Smileybones

The only way to make group content not dead is making it solo, you heard here folks.

 

Brilliant as usual.

 

As for OP, let's see what tune you sing after release.

 

Many people on this forum seem to have come up with zero IQ assumptions about BDO; that BDO isn't supposed to evolve from day one. However, it continues to change and improve, I love that. For example, to you, BDO is just a non-skill-based hack and slash, which not only shows your poor understanding of the game but your inability to go beyond the PVE aspect of the game.

 

Fail or pass as a dungeon doesn't really matter, but the fact remains that we can definitely put to rest that entirely dumb assumptions that BDO and dungeons can't coexist. I am sure that the BDO devs will try to improve. This is a good sign of it if nothing else is gained.

Last Edit : May 22, 2021, 21:39 (UTC)
# 37
On: May 22, 2021, 20:49 (UTC), Written by Werbs

Mortal Online.  Never played

EverQuest, yes it was mandatory to do the Dungeons, I will point out that EverQuest had some of the worst grinds for rare items in the game.   Decades ago when I played EQ, you actually had a Giant that would spawn 2x a month with a 1% chance to drop a rare item, so Everquest is hardly the game that anyone should use as a comparison for anything.

ESO, total shit boring game.  Got to level 50, quit and never returned.

Runescape, isn't that that AFK MMO where you go to a dungeon and leave your character to just stab anything in range for 12 hours, come back, sell everything then go and do the exact same thing again for 12 hours?
GW2, didn't that game die?  Never played it.  Sounded like shit.

Archeage, another boring game.

 

Funny all you did was list off boring games and say that they had dungeons.  Seems like Dungeons make games boring.

 

You got a list of games that had dungeons that didn't tie progression into them. Seems like a clear case of not liking the answer you were given. A game to you might be boring, but it's not to others. It's the same as how BDO is boring to others but some of us enjoy it greatly. So kick rocks.

Last Edit : May 22, 2021, 21:44 (UTC)
# 38
On: May 22, 2021, 21:39 (UTC), Written by Factorial

 

You got a list of games that had dungeons that didn't tie progression into them. Seems like a clear case of not liking the answer you were given. A game to you might be boring, but it's not to others. It's the same as how BDO is boring to others but some of us enjoy it greatly. So kick rocks.

EQ did tie progression to their dungeons, you couldn't get the best gear without doing the god raids.  I don't know much about the rest of the games but I would be willing to bet Progression is tied to those dungeons as well.

 

DO I really have to do research into those games to prove that they are all progression dungeons?  Because I guess I can.

 

66 1583
Lv 49
S713
Last Edit : May 22, 2021, 22:04 (UTC)
# 39
On: May 22, 2021, 21:39 (UTC), Written by Factorial

 

You got a list of games that had dungeons that didn't tie progression into them. Seems like a clear case of not liking the answer you were given. A game to you might be boring, but it's not to others. It's the same as how BDO is boring to others but some of us enjoy it greatly. So kick rocks.

So far did some digging, seems the Dungeons in ESO are mandatory to get better gear as well, Guess i'll move onto the next game to prove that the Dungoens are Mandatory content to progress.

 

Seems that you need to do Dungeons in GW2 for Achievement Points.  AP in GW2 are used to unlock account bonnuses.  That seems like it fits the definition that Dungeons in GW2 are mandatory for progression.

 

Ohh, seems only end game gear drops in Archage dungeons as well.

 

I'm trying I really am but I can't seem to find a single one of the MMOs that were listed where the dungeons are not mandatory for progression.

 

 

66 1583
Lv 49
S713
Last Edit : May 22, 2021, 22:04 (UTC)
# 40

Yeah, it will be DOA unless they make it give at least 200m/h worth of value.

 

Guess at the launch there will be events with irreally high rewards, and afterwards it will be dead like AOB/pit/savagerift.

244 4634
Lv 62
Hnnie
1 2 3 4 5 ... 18
Reply

General Gameplay

All discussion related to BDO Gameplay.

last
Search results will display posts in increments of 10,000.

We use cookies, with your consent, to customize content and advertising.
More information