[Air strike]: When the dark knight is moving while using this skill, receiving hits will reduce the total amount of distance the skill covers. Please fix this, I've done mirror duels in which this issue can become a meaningful disadvantage (aka death). Against ranged classes this can make a difference between landing a cc or being the one receiving it. Even GM Lemoria mentioned this in the AoA tournament, where he stated that as ranger, he could use shotguns to reduce the distance the opposing dark knight moved while using this skill.
[Gaps]: Wether they're intended or not, please provide proper information in the skill descriptions so that novice and veteran dark knights alike can be aware of their class' actual protections and capabilities. Consider also adapting the UI protection icon (the one which shows which protection you're under) to these gaps to display properly when the character is actually protected. Some of the skills I could mention as example are Spirit Legacy FG, Kamasylvia Slash FG, Wheel of Fortune SA (after attack), etc.
Add a slight protection lingering (about 0.3s) to certain skills to allow them to be fully cast.
Dusk also travells less distance if you get hit druing it.
According to the tooltip you should be invicible while moving. If you still get damage or cc'd druing the move part, it's a bug.
Though the movement part is rather short, and combat in bdo generally have large delay due to the trash engine, so it's entierly possible that you see your character moving, but it's still not registered on server, and certanly not on your opponent's PC hence you still getting hit when it's not intendeed.
And those protection icons are 100% worthless. It displays the time while the ability's animation last, and have no relation of any kind to whether you are actually protected or not.
Dusk also travells less distance if you get hit druing it.
According to the tooltip you should be invicible while moving. If you still get damage or cc'd druing the move part, it's a bug.
Though the movement part is rather short, and combat in bdo generally have large delay due to the trash engine, so it's entierly possible that you see your character moving, but it's still not registered on server, and certanly not on your opponent's PC hence you still getting hit when it's not intendeed.
And those protection icons are 100% worthless. It displays the time while the ability's animation last, and have no relation of any kind to whether you are actually protected or not.
Yup I just wanna see PA being open about the trash protections DK has. If you're a newbie and check this class out you'll probably say ''Wow! This class is so protected and op!''. Fake news buddy we have a gap in every single skill, some overlap and some are bugged. If they are not going to fix them at least I want them to admit and show what the class actually has.
like most things in bdo, if u get high enough fps, u barely have gaps or at worst case they are very limited. there are dks literally flying through blobs of people in rbf every day. one would think that with the amount of gaps they cry about it would be mathematically impossible and then some.
as for the skills stopping mobility when receiving hits, i agree, that is pure bullshit game desing and should be fixed on all classes. my class suffers from this cancer as well on more than one skill, and i dont have many mobility skills to begin with. id argue that having 66% of my mobility skills (2 out of 3) potentially stopping moving (and ending their protections early as result, with me often ending up ccd) when in actual combat conditions is REALLY REALLY BAD.
like most things in bdo, if u get high enough fps, u barely have gaps or at worst case they are very limited. there are dks literally flying through blobs of people in rbf every day. one would think that with the amount of gaps they cry about it would be mathematically impossible and then some.
as for the skills stopping mobility when receiving hits, i agree, that is pure bullshit game desing and should be fixed on all classes. my class suffers from this cancer as well on more than one skill, and i dont have many mobility skills to begin with. id argue that having 66% of my mobility skills (2 out of 3) potentially stopping moving (and ending their protections early as result, with me often ending up ccd) when in actual combat conditions is REALLY REALLY BAD.
Apart from fps, which I agree with, Dk protections end when the skill has barely finished casting. Most of them it's just right after the attack and some like WoF or Kama slash have gaps before they start (WoF is shown in skill description tho).
Meanwhile other classes protections can even linger until the character gets back to ''standby'' and may not be animation locked in place. Just fractions of a second can mitigate this a lot, reaching the point of a lingering SA isnt necessary.
Hopefully they fix this. A lot of skills with movement with other classes too, get cucked by skills like ranger shotgun, and other skills in the game that act like projectile walls lol.