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UTC 13 : 15 May 5, 2024
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Can we all agree on Slow stacking and grabs?
May 30, 2021, 12:10 (UTC)
2700 18
Last Edit : Jun 1, 2021, 11:52 (UTC)
# 11
On: Jun 1, 2021, 05:01 (UTC), Written by Werbs

Problem is, if there are I frames or 360 SA FG classes in the game, then grabs are needed 100%.

 

The Slow stacking is BS, and shouldn't go above 50% total, being able to negate all move speed and attack speed buffs and then go beyond that and slow someone by 50% of base is stupid.  You are no longer out playing your oppnent when they just simply can not move.

 

Thats why the only way to fix it is to make it so slows could only slow you down as far as your base attack/movement speed. 

Nobody plays with base attack speed, it is impossible, everyone has 140%+. 

If a guardian apply 60% slow on you, thats you slowed down to 56%, you move almost 3 times slower than usually. Thats why slows in this game are incredibly overpowered and broken and need to be nerfed into oblivion. 

There is a reason why in every single pvp game on the planet earth slows doesnt stack or does not have as high values. 

Lv Private
Elemine
Last Edit : Jun 1, 2021, 11:58 (UTC)
# 12
On: May 31, 2021, 23:13 (UTC), Written by Ducimus

I cannot agree with nerfing grabs or the removal of them. Classes that rely on grabs wouldn't compete with other classes that don't have them.

To begin with, not all grabs are protected, and some classes have bad animations for when they miss.

1.) if used from too short a range, it can cause u to lose the fight for throwing it out.

2.) If a player trys to grab, and someone Iframes away, it is countered, and sometimes can cause u to lose the fight.

3.) Honestly, the situation I personally hate the most is when I gap close, use my grab, and then rng resistances say I missed, then I die. Even the idea that a person grappled another person from upclose, but missed? breaks my immersion ijs. 

Personally, I think resistances, slows, and accuracy and evasion need to go.

In an action combat game, where movement is key, slows are very punishing. Ranged classes have natural advantage, and in a game where people need to catch the other, why is resistances a thing? You can outplay your enemy, but lose because of resistances. Same with accuracy/evasion, why is this a thing when we have an aimer? 

You dont understand, you cant have slows nerfed to the ground and grabs remained untouched. 

Both need a major nerfs to their usability and how easy it is and safe to abuse both mechanics. 

If you slow were nerfed as propesed, the grabs should even have 60 second cooldown, so other classes have a chance running away or dodging the broken grabs with slows no longer giving such big advantage anymore.  

 

Those 2 nerfs on slows and grabs should come together, so no classes become ovepowered. 

What will happen after those changes is melee classes will suddenly become way more viable since slows are no longer broken, and 1v1 duelist classes no longer will be able to defeat everyone just because they spam a grab every 10 seconds. 

Oh also, super armor from Q blocks should be gone forver, removed completely. 

Lv Private
Elemine
Last Edit : Jun 3, 2021, 10:47 (UTC)
# 13

Slows weren't nerfed to the ground what are you on about? 50% is still too much lol.

 

I've got a feeling we've got a few succ Wiz's in here.


You need to give it up, they are making not only more grab glass but more RANGED grab classes and more iframes. They aren't redoing 22 classes now.

 

But in some alien world let's say they nerfed the hell out of iframes and grab, whelp I hop on my Musa.


The problem with these topics is you have inexperienced people who haven't even played every class properly just throwing out personal beliefs due to anecdotal encounters. There are SO many aspects to what determines a PVP result and over so many forms of PVP. L2P would probably cover 90% of the forum complaints.

 

 

Last Edit : Jun 25, 2021, 20:22 (UTC)
# 14
On: May 31, 2021, 23:13 (UTC), Written by Ducimus

I cannot agree with nerfing grabs or the removal of them. Classes that rely on grabs wouldn't compete with other classes that don't have them.

To begin with, not all grabs are protected, and some classes have bad animations for when they miss.

1.) if used from too short a range, it can cause u to lose the fight for throwing it out.

2.) If a player trys to grab, and someone Iframes away, it is countered, and sometimes can cause u to lose the fight.

3.) Honestly, the situation I personally hate the most is when I gap close, use my grab, and then rng resistances say I missed, then I die. Even the idea that a person grappled another person from upclose, but missed? breaks my immersion ijs. 

Personally, I think resistances, slows, and accuracy and evasion need to go.

In an action combat game, where movement is key, slows are very punishing. Ranged classes have natural advantage, and in a game where people need to catch the other, why is resistances a thing? You can outplay your enemy, but lose because of resistances. Same with accuracy/evasion, why is this a thing when we have an aimer? 

Ive stated this many times but people would rather defend broken game mechanics. I have a very similar list to what you have:

1. Reduce what skills have CC on it on all classes and remove RNG CC completely. ( they already have PVE seperate from PVP in this regaurd this should be an easy fix.)

2. remove Iframes completely from the game. Super armors are fine on some skill but maybe reduce how many as well for these. 

3. now that there is no just resisting CCs how do you dodge them? you dont! you instead are given 1 or 2 CC breaks that you can break out of a CC and keep going. 

4. remove grabs

5. Fix FPS = DPS / animation speed  ( this is a fundametal game flaw that should never have existed to begin with! )

 

Obviously this requires effort on PAs part so Im not expecting it at all at least they have PVE content they are testing praying its good or I wont bother with BDO anymore I mean to be fair I hardly play it now ive been in FFXIV playing a game the Devs actually give AF about the players and   its community. To top it off the meme of you can play through the whole 1st expansion for free is a major seller at the moment and why so many people are flocking to it.

 

From there its just seeing how the game plays and adjusting armor/ health/ damage as needed.

Last Edit : Jun 25, 2021, 23:14 (UTC)
# 15

+1 Overpowered I win mechanics  such as grab in this game. Should not be spammable every 8 to 12 seconds. If grabs going to be so powerful. Then they need much longer cooldowns. Grabs in BDO needs to be treated as Ultimate abilities in most fighting games. 

Last Edit : Jun 26, 2021, 04:15 (UTC)
# 16
On: Jun 25, 2021, 23:14 (UTC), Written by EgoAdAstra

+1 Overpowered I win mechanics  such as grab in this game. Should not be spammable every 8 to 12 seconds. If grabs going to be so powerful. Then they need much longer cooldowns. Grabs in BDO needs to be treated as Ultimate abilities in most fighting games. 

Except if they do that all the classes that can only be grabbed to be countered wont be counterable. They need to fix the rest of the combat before they can fix grab. And again to be honest that requires to much Effort for PA. Thier to focused on releasing new classes and places to grind rather then fixing the current classes and game balance they have. so many classes are undertuned both in PVE and PVP and they dont care.

Last Edit : Jun 30, 2021, 00:00 (UTC)
# 17

Kind of sucks that slow stacking itself still didn't really get touched at all.

 

It's still a bane and thorn for many classes of becoming fairly unplayable the second they're stacked with any debuff.

Last Edit : Jul 8, 2021, 07:24 (UTC)
# 18

Make bdo combat like runescape. Each take turns attack each other until someone dies. That seems balanced to me!!

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