Hope they come with class reboots...But honestly there's a lot of things that could be optimized, why is hair an issue?
Im no dev, but having idle horses be automatically collected into the nearest stable would help the loading times in cities. (at 12hr mark or something)
People who are afk-fishing or are mass processing should be hidden when you toggle the "Hide adventurers" option. (Shift + F5). Or rather, any player that has been idle without player input for 1hr +.
Is this possible? idk, could be ignorant and unrealistic suggestions.
And honestly, wish hair system was more flexible and deep. Just like the face gets different sections you can pull and push. If only we could have the head divided in 6-8 sections and you decide the length, the type and direction of the strands of hair in each section.
So imagine, you select bald as base. The top and scruff section you put long hair pointing outwards, easy mohawk.
But that's too much to ask probably xD
Could and should be done with class rework
You know another thing that I want fixed if they expand on haircuts?
Tattoos... I don't understand why they don't work like some costume helmet pieces such as Luanwulf for Archer. The helmet piece is just "markings" on the characters face. Tattoos have this color setting. If I choose a color, I expect the tattoo to be changed but instead applies a tint to the whole area. It's really weird.
Having different color zones on the tattoos would also be cool. As well as more crisp designs.