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UTC 23 : 41 May 1, 2024
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#Suggestions
Alaozar's Bucket of Ideas, 27 thoughts
Jun 12, 2021, 09:40 (UTC)
580 4
Last Edit : Jun 12, 2021, 09:40 (UTC)
# 1

Some of these are definitely not original, but have been things I want to see implimented still. Maybe the most popular deserve their own thread, but I wanted to make a condensed log of them. 

 

①Melting Old accessories into Freed Magical Black Stones, … ...not shards, anything but more shards. With Tuvala Accessories, Questline Accessories aren’t as useful beyond a few sets, extra sets of these can also be melted.

i.e. Eagle’s Talon, Barhan’s Ring, Manmehan’s Ring, Anbelif Earring, Grana Oath Earrings, etc.

 

②An item, like the obsidian, offered by a Main Quest NPC/BSP that turns Roaring Magical Sub weapons into Sandstorm Sub weapons, Katan into Ultimate Katan weapons, which can be used to restore the durability of weapons in circulation or upgraded. *Once per character

 

③Main Quest Key Items that can be turned in via a quest to Main Quest NPCs/BSP for any number of items left over that aren’t collected along the way. *Once per character

i.e. Freed Magical Black Stones/Shards, Beginner Stones, Questline Skill books

-for-

i.e. Seal of The Black Sun, Ancient Kibelus Spear, Symbol Engraved Black Bead, etc.

 

④Trading in Dim Magical Armor, Main Quest Armor (i.e. Valiant Katan’s Boots, Rugged Valley Helm, etc.) to a Main Quest NPCs/BSP for Beginners Armor Stones, since Naru Armor has replaced the need for endless duplicates of these armors. The option to do something with them instead of throwing them away would be good for new players. *Once per character

 

⑤Adding to [ADV Support] Inventory Quests to Valencia, Kamasylvia and O’draxxia regions. *Once per character

 

⑥Like Tuvala accessories from season 3; adding trade in for enhanced asula accessories for corresponding weakened versions. Trade would be limited to the level of accessory that is obtainable via drops from enemy NPCs? Or up to TET? 

 

⑦Grana gives materials for trading in Doom materials. With the release of the new horses... Dine, who excels in the desert, would see materials from Valencia’s Main Quest begin to hand out similar trade materials. Arduanatt would see materials come from the Mediah or Duvencrune.. I would prefer to see the Valencia region and the Duvencrune region to keep people in the game longer than Calpheon or Mediah. Characters who have already completed these questlines can get them from the stable keeper of the region’s main city. 

 

⑧This would bring players out for daily/weekly quests to Arehaza, Sand Grain Bazaar, Shakatu. Duvencrune having no towns might see daily/weekly quests in Dormann and Khimut Lumber Camps, Ahib Conflict Zone or Marcha Outpost. Daily quests in these areas give materials like Grana does for horse awakenings. Supporting Idea #7

 

⑨Timer’s on the in-game event buff icons, telling us how much time is left in the event i.e. the Increased Drop Rate Bonus Event

 

⑩With the focus of the last few events being around these treasures of the world I think one of the old treasures needs a bit of love. Editing the text off of the Archaeologist's Map that no longer applies to the mechanics of the item and misinforms players of it’s abilities i.e. AM*Teleports you to any town that you have been to within a certain time frame.=*Teleports you to a town within reach.

 

⑪Trading Asula items for freed magical black stones. Trading multiple freed magical shards for weakened asula items. Another part of my effort in making beginner’s items easier for new players to acquire so they can access more content. 

 

⑫More simple alchemy recipes for more powerful versions of many scrolls that have no upgraded version. Use powder of flame to make double the strength of the effect and powder of time to make double the time of the effect. i.e. blessed, extra combat/skill, life scrolls = yellow -> orange scrolls. 2 scrolls + using materials that are considered ‘dead end’ and have few uses i.e. many powders, planks, cactus products…, feathers and plumes, fabrics, etc

 

⑭We need to figure out something to do with these ‘dead end’ items. 10 million elder planks? 6 million powder of flames? Sort by the amount available on the market and we can see where the dead end funnels are. Solutions should completely remove the item through simple alchemy, simple cooking, new trade crates/new system trades/bartering, new manufacturing recipes for node wars, something could be developed that would not break the balance of the game. Maybe we can see these items become land trade investments with the new trade system like the sea investments. Without a change these items will continue to be considered ‘worthless’ and the available number on market will never be lowered. What is the market cap on items anyways? What happens when we hit that number? Maybe reduction in production amount from sources needs to be adjusted.

 

⑮Old Wisdom Tree and Shakatu are barely an establishment and they get market access. Altinova is the only market hub in Mediah. Calpheon... is the only market hub in Calpheon. Velia is the only market place in Balenos. Heidel is the only market in Serendia. Olvia could be an Alchemy hub if it had a market. Florin, Glish, Trent, Keplan, and Tarif could become more important with the invasion of Hadum. Breathing new life into these areas could be beneficial to the longevity of the game.

 

⑯To celebrate the longevity of the game, Hadum servers reviving older areas and if the expansion of smaller cities is considered from idea#⑮. As Velia saw an update and expansion to the city. Many of the smaller towns (i.e. Trent, Florin, Tarif) see expansion. Tarif could expand to both sides of the river with a beautiful spot next to the adjacent waterfall. Trent could expand its manufacturing with factories and stone walls instead of mud pits and wooden pikes. Florin expands towards the Caphras Cave as research intensifies inside, or possibly a new area in between Olvia and Florin where the masked owl enemy NPCs have been found gathering. New NPCs could give quests on the Hadum server, expanding the lore of the existing areas. The war between the nations could see fortification of certain borders with the expansion to Kamasylvia node wars. Many of these expansions could breathe new life into the game’s older areas.

 

⑰Add Goblin, Human, Giant, Dwarf, Papu, Fadus, etc. etc. modifiers for Viewing Continuously in the worker menu.

 

⑱Kamasylvia, Drieghan and O’dylita material trade boxes i.e. Nickel, Noc, Moss Tree etc. etc. we've been asking for this for a while...

 

⑲Manos Ladle, cooking item for the tool slot. This item would have a small increase in mastery, reduce cooking time by 1 second (hard capped) and give a 0.5 to 1% per level chance towards Witch’s Delicacy drop rate up to the max of 10 to 20%.

 

⑳Manos Pale, milk gathering item for the tool slot. This item would make a second pale appear in the mini game, but does not increase the time the mini-game needs to be completed in. Increase milk gathered by 2-5x. Each level +1-15 increases the milk gathered by 0.2 per level which would be x3 by +15, +0.4 per level at PRI, DUO, etc. would increase it to x5 max at pen.

 

㉑Hadum servers reviving older areas could boost importance of the smaller towns. Storage maids could be given the opportunity to have preferences. These preferences would set a town as their home town. If they are within range, i.e. character is located within the region, they are able to retrieve items from that storage instead. Cool down timers would need to be in place such as 1hr, 8hrs, etc. and if the character is not within range they default to the region storage. Other restrictions could be explored such as if the player would like to set a preference they must have a residence for the maid to reside in, within the targeted town.

 

㉒Manos Captain’s Log, bartering item for the tool slot. I’m disconnected from this gameplay to be completely honest. What bonuses would be worth even mentioning I would be unable to justify. I would like to see more love given to all life skills through more manos items.

 

㉓Manos Trader’s Coin, trade item for the tool slot. I also struggle with this item because I think land trading could use a buff of some kind. We all know there is a chance for the rich merchant ring piece to drop and maybe this could affect that somehow by increasing bonus items received from trading. We could see something like this because we see this already in cooking and alchemy. While these items would be for wagon trading only and not crate trades, we could also buff crate trading. Crate trading is a difficult topic because I think there is so much that could be done here, but what buffs would benefit crate trading the most? A small boost to experience per crate per level of the item? Trading crates with the item equipped causes trade quests to appear like cooking/alchemy quests? Balance would be tricky to obtain, but some change to land trading is what I’m trying to achieve.

 

㉔Manos Sailor’s Compass, sailing item for the tool slot. This could be tricky, but I think this would also be amazing for the people who live out on the sea. Reduce cooldowns for passive skills like breezy sails? Increase cannonball range? I worry that a decrease to cannonball cooldown would negatively impact Vell, however the boost to range would help people be able to spread out more making it less crowded.

 

㉕Manos Farmer’s Watering Bucket, farming item for the tool slot. Increases the range of water and fertilizer per item level. Raises effectiveness of water and fertilizer items.

 

㉖Farming Shears, farming Main Hand item. Decreases time spent pruning per item level.

 

㉗Farming Fogger, farming Sub-weapon item. Decreases time spent killing bugs per item level.

 

Last Edit : Jun 13, 2021, 05:13 (UTC)
# 2
On: Jun 12, 2021, 09:40 (UTC), Written by Alaozar

Some of these are definitely not original, but have been things I want to see implimented still. Maybe the most popular deserve their own thread, but I wanted to make a condensed log of them. 

 

①Melting Old accessories into Freed Magical Black Stones, … ...not shards, anything but more shards. With Tuvala Accessories, Questline Accessories aren’t as useful beyond a few sets, extra sets of these can also be melted.

i.e. Eagle’s Talon, Barhan’s Ring, Manmehan’s Ring, Anbelif Earring, Grana Oath Earrings, etc.

 

②An item, like the obsidian, offered by a Main Quest NPC/BSP that turns Roaring Magical Sub weapons into Sandstorm Sub weapons, Katan into Ultimate Katan weapons, which can be used to restore the durability of weapons in circulation or upgraded. *Once per character

 

③Main Quest Key Items that can be turned in via a quest to Main Quest NPCs/BSP for any number of items left over that aren’t collected along the way. *Once per character

i.e. Freed Magical Black Stones/Shards, Beginner Stones, Questline Skill books

-for-

i.e. Seal of The Black Sun, Ancient Kibelus Spear, Symbol Engraved Black Bead, etc.

 

④Trading in Dim Magical Armor, Main Quest Armor (i.e. Valiant Katan’s Boots, Rugged Valley Helm, etc.) to a Main Quest NPCs/BSP for Beginners Armor Stones, since Naru Armor has replaced the need for endless duplicates of these armors. The option to do something with them instead of throwing them away would be good for new players. *Once per character

 

⑤Adding to [ADV Support] Inventory Quests to Valencia, Kamasylvia and O’draxxia regions. *Once per character

 

⑥Like Tuvala accessories from season 3; adding trade in for enhanced asula accessories for corresponding weakened versions. Trade would be limited to the level of accessory that is obtainable via drops from enemy NPCs? Or up to TET? 

 

⑦Grana gives materials for trading in Doom materials. With the release of the new horses... Dine, who excels in the desert, would see materials from Valencia’s Main Quest begin to hand out similar trade materials. Arduanatt would see materials come from the Mediah or Duvencrune.. I would prefer to see the Valencia region and the Duvencrune region to keep people in the game longer than Calpheon or Mediah. Characters who have already completed these questlines can get them from the stable keeper of the region’s main city. 

 

⑧This would bring players out for daily/weekly quests to Arehaza, Sand Grain Bazaar, Shakatu. Duvencrune having no towns might see daily/weekly quests in Dormann and Khimut Lumber Camps, Ahib Conflict Zone or Marcha Outpost. Daily quests in these areas give materials like Grana does for horse awakenings. Supporting Idea #7

 

⑨Timer’s on the in-game event buff icons, telling us how much time is left in the event i.e. the Increased Drop Rate Bonus Event

 

⑩With the focus of the last few events being around these treasures of the world I think one of the old treasures needs a bit of love. Editing the text off of the Archaeologist's Map that no longer applies to the mechanics of the item and misinforms players of it’s abilities i.e. AM*Teleports you to any town that you have been to within a certain time frame.=*Teleports you to a town within reach.

 

⑪Trading Asula items for freed magical black stones. Trading multiple freed magical shards for weakened asula items. Another part of my effort in making beginner’s items easier for new players to acquire so they can access more content. 

 

⑫More simple alchemy recipes for more powerful versions of many scrolls that have no upgraded version. Use powder of flame to make double the strength of the effect and powder of time to make double the time of the effect. i.e. blessed, extra combat/skill, life scrolls = yellow -> orange scrolls. 2 scrolls + using materials that are considered ‘dead end’ and have few uses i.e. many powders, planks, cactus products…, feathers and plumes, fabrics, etc

 

⑭We need to figure out something to do with these ‘dead end’ items. 10 million elder planks? 6 million powder of flames? Sort by the amount available on the market and we can see where the dead end funnels are. Solutions should completely remove the item through simple alchemy, simple cooking, new trade crates/new system trades/bartering, new manufacturing recipes for node wars, something could be developed that would not break the balance of the game. Maybe we can see these items become land trade investments with the new trade system like the sea investments. Without a change these items will continue to be considered ‘worthless’ and the available number on market will never be lowered. What is the market cap on items anyways? What happens when we hit that number? Maybe reduction in production amount from sources needs to be adjusted.

 

⑮Old Wisdom Tree and Shakatu are barely an establishment and they get market access. Altinova is the only market hub in Mediah. Calpheon... is the only market hub in Calpheon. Velia is the only market place in Balenos. Heidel is the only market in Serendia. Olvia could be an Alchemy hub if it had a market. Florin, Glish, Trent, Keplan, and Tarif could become more important with the invasion of Hadum. Breathing new life into these areas could be beneficial to the longevity of the game.

 

⑯To celebrate the longevity of the game, Hadum servers reviving older areas and if the expansion of smaller cities is considered from idea#⑮. As Velia saw an update and expansion to the city. Many of the smaller towns (i.e. Trent, Florin, Tarif) see expansion. Tarif could expand to both sides of the river with a beautiful spot next to the adjacent waterfall. Trent could expand its manufacturing with factories and stone walls instead of mud pits and wooden pikes. Florin expands towards the Caphras Cave as research intensifies inside, or possibly a new area in between Olvia and Florin where the masked owl enemy NPCs have been found gathering. New NPCs could give quests on the Hadum server, expanding the lore of the existing areas. The war between the nations could see fortification of certain borders with the expansion to Kamasylvia node wars. Many of these expansions could breathe new life into the game’s older areas.

 

⑰Add Goblin, Human, Giant, Dwarf, Papu, Fadus, etc. etc. modifiers for Viewing Continuously in the worker menu.

 

⑱Kamasylvia, Drieghan and O’dylita material trade boxes i.e. Nickel, Noc, Moss Tree etc. etc. we've been asking for this for a while...

 

⑲Manos Ladle, cooking item for the tool slot. This item would have a small increase in mastery, reduce cooking time by 1 second (hard capped) and give a 0.5 to 1% per level chance towards Witch’s Delicacy drop rate up to the max of 10 to 20%.

 

⑳Manos Pale, milk gathering item for the tool slot. This item would make a second pale appear in the mini game, but does not increase the time the mini-game needs to be completed in. Increase milk gathered by 2-5x. Each level +1-15 increases the milk gathered by 0.2 per level which would be x3 by +15, +0.4 per level at PRI, DUO, etc. would increase it to x5 max at pen.

 

㉑Hadum servers reviving older areas could boost importance of the smaller towns. Storage maids could be given the opportunity to have preferences. These preferences would set a town as their home town. If they are within range, i.e. character is located within the region, they are able to retrieve items from that storage instead. Cool down timers would need to be in place such as 1hr, 8hrs, etc. and if the character is not within range they default to the region storage. Other restrictions could be explored such as if the player would like to set a preference they must have a residence for the maid to reside in, within the targeted town.

 

㉒Manos Captain’s Log, bartering item for the tool slot. I’m disconnected from this gameplay to be completely honest. What bonuses would be worth even mentioning I would be unable to justify. I would like to see more love given to all life skills through more manos items.

 

㉓Manos Trader’s Coin, trade item for the tool slot. I also struggle with this item because I think land trading could use a buff of some kind. We all know there is a chance for the rich merchant ring piece to drop and maybe this could affect that somehow by increasing bonus items received from trading. We could see something like this because we see this already in cooking and alchemy. While these items would be for wagon trading only and not crate trades, we could also buff crate trading. Crate trading is a difficult topic because I think there is so much that could be done here, but what buffs would benefit crate trading the most? A small boost to experience per crate per level of the item? Trading crates with the item equipped causes trade quests to appear like cooking/alchemy quests? Balance would be tricky to obtain, but some change to land trading is what I’m trying to achieve.

 

㉔Manos Sailor’s Compass, sailing item for the tool slot. This could be tricky, but I think this would also be amazing for the people who live out on the sea. Reduce cooldowns for passive skills like breezy sails? Increase cannonball range? I worry that a decrease to cannonball cooldown would negatively impact Vell, however the boost to range would help people be able to spread out more making it less crowded.

 

㉕Manos Farmer’s Watering Bucket, farming item for the tool slot. Increases the range of water and fertilizer per item level. Raises effectiveness of water and fertilizer items.

 

㉖Farming Shears, farming Main Hand item. Decreases time spent pruning per item level.

 

㉗Farming Fogger, farming Sub-weapon item. Decreases time spent killing bugs per item level.

 

A bunch of the Accessory items, Sandstorm, and all the other "quest" items need to just be flat out removed from the quest line and replaced with Narchillia gear.  Asula should get a slight upgrade in stats, make the "Old" asula stop dropping, and add new Upgraded Asula with 1-6 extra sheet AP for Base to Pen and 1-5 DP for Pri to pen and the monster damage increase doubled on each level on each part.

 

As for trading Freed black stones, instead just allow the new asula to be non explody and enhanced by freed stones instead.

 

As for the "dead end items" PA is already doing subtle things with them, I don't know if you have noticed, but the Bartering mats tend to rotate in the "dead end items" to the base version, if an item becomes too popular then they swap out the T0 mats for something else that is over populated.  They also take something like Trace of Despair and use it as a Key to entry or as a crafting component of something new, they have done this repeatedly with old items that were in excess.

 

The only reason the old secondary cities were not Market accessable is because when the game first released Serendia, Balenos, Calpheon, and Mediah had their own Market independent from each other, everything you bought went to your mailbox.  This limitation was eliminated when they added the Central Market and now it would be good if they allowed each city to have it's own link to the Central Market.  Grana and Old Wisdom Tree came out after the cities individual market was removed, but prior to the Central Market.  I am not sure if OWT always had Market access or if it was asked for.

 

As for the outposts, there is really no solid reason to make them more important than they are now, unless you are talking about adding more daily quests, because the vast majority of Dreghan is wasted space which I see as a problem.  They would either need to add more Grind spots, or add more busywork lifeskills to each of those areas, neither of which will happen.

 

I would rather they leave Storage Maid functionality alone, I would however like it if they made all Maids neutral, so rather than having 9 storage maids and 11 transaction maids, you just had a total of 20 maids that would either put items in storage or in the Central Market.  Some spots that have 0.3 weight Trash you need more Storage Maids for to handle the trash without overstacking your horse, and other spots that Drop high amounts of single stack items IE Cadry, you need a high amount of Transaction maids to deal with the weapon drops or you are forced to destroy them which is just a huge waste of time.  

 

I have said for a while, they need to finish tools for all the Life Skill activities, even if they just increase Mastery.  My pet peve is that Hunting doesn't have a second Mastery increase item, either Hunting Rifles should get mastery or Butchering mastery should also apply to Hunting mastery.

 

 

66 1583
Lv 49
S713
Last Edit : Jun 13, 2021, 13:03 (UTC)
# 3

They cant release cooking tool now, ppl will big mald over that.

I would like for the devs to be consistent, with their designs like all manos for all tasks, but lets be honest. They are incompetent, shackled by corp rules and bureaucracy and by corp etiquette.

 

I mean Devs are so stupid they could be milking us with features like, pearl upgrade to have infpots in family inv, more skins for every class, auto pet feeder auto worker feeder pearl item, and we would gladly buy that shit, yes some would complain but who ever gave a real fck? 

43 1651
Lv 62
Adonaj
Last Edit : Jun 13, 2021, 21:32 (UTC)
# 4
On: Jun 13, 2021, 13:03 (UTC), Written by Adonaj

They cant release cooking tool now, ppl will big mald over that.

I would like for the devs to be consistent, with their designs like all manos for all tasks, but lets be honest. They are incompetent, shackled by corp rules and bureaucracy and by corp etiquette.

 

I mean Devs are so stupid they could be milking us with features like, pearl upgrade to have infpots in family inv, more skins for every class, auto pet feeder auto worker feeder pearl item, and we would gladly buy that shit, yes some would complain but who ever gave a real fck? 

I don't even want a Manos Cooking Tool, not that I would turn down a Manos cooking tool, I want a Rechargeable stove/alchemy tool.  The Stove could take logs, scantlings, or Sturdy timber squares as fuel to recharge, and The Alchemy Tool could take Rough Stones, or Polished Stones to recharge.  

 

I just don't want to go, oh I got a few extra procs than I thought on mass cooking so instead of this Advanced tool being empty and I have about 25-50 cooks left, I instead have 19 durability left on this tool, Do I active cook on it for a minute before swapping tools or do I toss the tool and just cook on a fresh tool.

 

The process of having to make your own Cooking/Alchemy tools via workers is just annoying, because the people that make them and sell them to market just haven't done the math yet to realize that turning all those raw materials into an advanced cooking tool, or advanced alchemy tool, you are actually taking a loss over flat out selling those items to the CM.  The finished product shouldn't be worth less than the materials it takes to create said product, but yet here we are.  

66 1583
Lv 49
S713
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