PA devs' words. Through a legitimate media.
You're not even qualified to contest this, move on.
And yes, you're confirming that you tolerate one type of griefing with an obvious bias. Nothing more to add, that is your own opinion.
... Meanwhile, I'll keep suggesting new rules.
While you guys keep suggesting rules that only favor the top 10% to 5%. While placing everyone else at risk to be griefed out of the game. We will coninue using logic to swat down all y'alls irrational claims and suggestion.
Either way Pearl Abyss already stated at the convention, no. So give it up, the gig is up. You guys have been outed. Time to either adjust, or move to another genre of game. That allow you people to bully people out of spots or servers. The current MMORPG genre is just not it.
PA devs' words. Through a legitimate media.
You're not even qualified to contest this, move on.
And yes, you're confirming that you tolerate one type of griefing with an obvious bias. Nothing more to add, that is your own opinion.
... Meanwhile, I'll keep suggesting new rules.
In the meantime, whatever was stated in the last 2 or 3 years, doesn't mean the statement is no longer valid. It's going to be, until a further notice. So PA's words given by a Kakao staff from the old forums are still a legit info to this day. Just to add something. If there is such a change, that claims this info is no longer valid, I'd like to see this said information. I honestly couldn't find any. No matter, where I tried to search.
While you guys keep suggesting rules that only favor the top 10% to 5%. While placing everyone else at risk to be griefed out of the game. We will coninue using logic to swat down all y'alls irrational claims and suggestion.
Either way Pearl Abyss already stated at the convention, no. So give it up, the gig is up. You guys have been outed. Time to either adjust, or move to another genre of game. That allow you people to bully people out of spots or servers. The current MMORPG genre is just not it.
If you believe that this is really in favor of those top 10-5%, do you have any better ideas?
If you believe that this is really in favor of those top 10-5%, do you have any better ideas?
Actually I do. It's called capping sheet and bouns PvP AP and DP to spots and areas. With that on the table. We can then talk about punishing players who are getting PKed. Also, make every class competitive with the S-Tier 1v1 classes at around the same gear. Until then, no dice! There is no reason why a 550 GS player at a 540 GS spot should have to face addittional penalties because some power tripping player 600+ GS player on a S-tier 1v1 class decides to PK them.
Another one, If you guys want to punish players for simply being outgeared. Make it so that just one PK incurs a 30 minute criminal timer where if they are kill one piece of gear downgrades. Also make it so the criminal can't server, or channel swap. Also make it so that the criminal timer is paused when they log off said character. And resumes when they log that character back on.
Another one, convert some servers into Arsha-Lite channels. Where the rules that y'all are pushing here. Are observed only on these channels, throw in a 25% item drop rate buff. Leave the rest of the channels as they are now with no change. That way people off most playstyles can be observed.
That should be more than enough to spark civil dissusion.
PA devs' words. Through a legitimate media.
You're not even qualified to contest this, move on.
And yes, you're confirming that you tolerate one type of griefing with an obvious bias. Nothing more to add, that is your own opinion.
... Meanwhile, I'll keep suggesting new rules.
Well, I still don't understand what they declared and what the issues were.
3.
Mob feeding, I feel this deserves it's own topic all on it's own, because it is not always linked to trying to get rid of Karma Bombers, but it is also related to scenario 1, by which a player goes to mid-end range grind spots and just CCs random players with the intent of having the Mobs finish them off and breaking crystals of others and causeing XP loss.
There is a simple solution to this one, if a player has been attacked by another player within 10 seconds and dies the player that died should have that death treated as a PvP death, If the player that got attacked dies within 5 seconds of being attacked the attacking player should occur any Karma penalties or get GvG kill score credit attributed to him, This should go for every player attacking the player that died, and not be limited to 1 attacker, however the GvG score should only count as 1 per guild.
One of the biggest changes that needs to happen is that any of the current Karma affected fights IE not Duels or GvGs, the ability to release to node should be disabled, and release to Town should be the nearest Storage Node, not other random nodes, or the Release to node should apply like it does to a Red player, by which they randomly spawn at nearby nodes instead of always spawning at the nearest one, PvP death should mean something that does not cause permanent penalties to the player that died, but is more than the very minor inconvienence that it is now.
+1
I agree with this change. To think that PA has yet to make this a reality is a concern.
3.
Mob feeding, I feel this deserves it's own topic all on it's own, because it is not always linked to trying to get rid of Karma Bombers, but it is also related to scenario 1, by which a player goes to mid-end range grind spots and just CCs random players with the intent of having the Mobs finish them off and breaking crystals of others and causeing XP loss.
There is a simple solution to this one, if a player has been attacked by another player within 10 seconds and dies the player that died should have that death treated as a PvP death, If the player that got attacked dies within 5 seconds of being attacked the attacking player should occur any Karma penalties or get GvG kill score credit attributed to him, This should go for every player attacking the player that died, and not be limited to 1 attacker, however the GvG score should only count as 1 per guild.
One of the biggest changes that needs to happen is that any of the current Karma affected fights IE not Duels or GvGs, the ability to release to node should be disabled, and release to Town should be the nearest Storage Node, not other random nodes, or the Release to node should apply like it does to a Red player, by which they randomly spawn at nearby nodes instead of always spawning at the nearest one, PvP death should mean something that does not cause permanent penalties to the player that died, but is more than the very minor inconvienence that it is now.
+1
I agree with this change. To think that PA has yet to make this a reality is a concern.
Double standards, again. So a guy can come to the rotation you're currently on, ks your mobs, ignore you, in the end being a total jerk with you while you were simply minding your own business on a spot...
... But everything's OK because he only used pve to bother you? Sure.
Def double standards. It's a good way to deflect from the main topic by accusing people of having "primal urges", accusing people of being PK-ers, simply because we point out how Karma literally is a doorway to toxic behavior, we are somehow toxic player-killers with primal urges. Columba is very good at deflection (segwaying into another topic), and using Trump debate tactics to get a point accross, like painting a person's personal charcater with a broad brush - often a false caricature, and attacking that caricature. Low-ball type debate tactics that they teach in year 1 college debate class. Pretty funny, considering, Columba posts anti-Trump messages in world chat all day, but I digress.
You simply can't have a conversation with these kind of people. I went to Reddit, posted a Karma Bombing scenario, and everyone agreed it is a "less than ideal" thing to do, to put it lightly. A couple posters even calling the scenario out like, "that's called karmabombing". Columba will always be Columba, spearheading the flat earth theory that karmabombing does not exist, while players actively get karmabombed, with zero course of action to protect oneself from it. Aside from mob-feeding.
It will probably always be this way. So if ANYONE here wants to karmabomb me, get ready to lose EXP or crystals, scumbag karmabombers. I'm at Elvia Orcs. I don't use ghille. Try me, losers. Go guildless and grief me while I'm grinding - fkn TRY.
The map is much larger than a SINGLE urinal. You have dozens of options to deal with people if they wander into an area where you are grinding. You have no options if you are already urinating. It's a stupid analogy. I don't care if, out of dozens of options, you choose to kill them. That's your perogative. Just take personal responsibility for your choice.
Again, concepts seem to fly right over your head. It's the same exact thing. Insult my wife, insult my mother, call my kid names, you gonna be KTFO on the spot. You blatantly disrespect me, it won't end pretty -- and that's EXACTLY what karmabombing is.
No kidding, everyone needs to take personal responsibilty for their choice.
"Dozens" of options my butt. Mob-feed is the only option, fight BM with BM, if you're actually following the scenario correctly, which - yeah, won't hold my breath.
Correct me if I'm wrong, but it would appear you are trying to claim that Karma-bombing isn't a confirmed and legitimate problem? If you are trying to make that claim, you're objectively wrong.
Karma-bombing is a known and proven exploit that definitely needs to be addressed at some point (though admittedly not a huge priority).