Okay so a Friend linked me the rewards from Atroaxxion as well as some info from KR friends about the new dungeon
Apparently we need to farm for keys to drop as well as some mechanics and such then after finishing we get the above rewards.
The weekly quests are said to cost 20000 agris to obtain and you can only get weeklies.
Note that the comments i am about to make are from the perspective of a player who grinds Elvia and comfortably pulls 300-350m/hr silver (modest numbers)
So supposedly a full weekly clear takes about 2 hours and nets roughly 200-250m silver worth of items.
Now considering that in Elvia 2 hours is easily 500m silver, how in the world do they expect players to do this content besides the first time just to do it?
I think PA is bieng too stingy with the rewards if the above chart ends up bieng what they actually give us.
Since the new earring is basically the same as a Disto, the price of distos will eventually drop, so thats good but when comparing to grinding for silvers to gear up, I don't know if this new content will compete for players time very much. Seems like Altar of Blood 2.0
Watched the "guide video" from Korea, it's just a glorified version of Simon Says.
OP's premice is that the dungeon will be restricted to only players able to pull 300m/h at Elvia, which doesn't make sense. One more reasonable premice would be assuming that the dungeon will be available to different gear tiers of players, including those that ean like 100m/h at lower spot. In that perspective, the estimated income of the dungeon seeems already better.
In other words, topic title seems like clickbait/drama more than factual contribution.
It's a good addition, especially since the lower version is supposed to be able to be done with narcillian gear. Not all addition to the game needs to be best silver/hr, just competitive to the lowest level it is available for.
I know I'm in the vast minority, but I just hope it's enjoyable. I don't care that much about rewards. However I am aware that if the rewards are reported as rubbish next to no one will attempt it. For example, I've basically been unable to find two others to go into the Altar of Blood with me in +3 months of trying on and off, asking in guild/server chat, queuing up, and so on. I've been told on more than one occasion to forget it and that it's 'dead' or a 'waste of time' or other words to that same effect. So fingers-crossed Atoraxxion just doesn't go the way of the Altar of Blood and becomes forgotten content (both by the players and developers).
OP's premice is that the dungeon will be restricted to only players able to pull 300m/h at Elvia, which doesn't make sense. One more reasonable premice would be assuming that the dungeon will be available to different gear tiers of players, including those that ean like 100m/h at lower spot. In that perspective, the estimated income of the dungeon seeems already better.
In other words, topic title seems like clickbait/drama more than factual contribution.
I have to agree with you here. The game is not all about min/max for many people and just to be able to team up with friends is often more important than being 100% efficient.
I have to agree with you here. The game is not all about min/max for many people and just to be able to team up with friends is often more important than being 100% efficient.
Unfortunately, the vast majority of BDO players are all about min/max because pearl abyss has essentially forced that mind of play on us.
I just hope the dungeon is enjoyable group content.
As i was saying, players don't want dungeons, they want place where they don't have to do anything ( leeching prefferable) and recieve extremly high value rewards - like shadow arena, that was removed from game because its destroyed economy.
I'm still optimistic about this kind of group content. In the end I'll see personally how it will turn out. I really hope it's doesn't turn out to be a place, where only the best geared will be allowed to go in.
As i was saying, players don't want dungeons, they want place where they don't have to do anything ( leeching prefferable) and recieve extremly high value rewards - like shadow arena, that was removed from game because its destroyed economy.
Shadow Arena could have had the rewards reduced instead of removing the Arena all together. It wasn't about the economy, it was that Kakao didn't want to monitor the cheating that was going on in the Arena.