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Adventurer's Guide

Guild Bosses

Last Edited on : Jun 1, 2026, 08:55 (UTC)
Guild Summon Bosses include Khan, Org, Moghulis, Ferrid, and Giant Mudster.
They can be summoned by obtaining Summon Scroll Pieces through completing specific Guild Missions.
(Only Guild Members with Boss Subjugation permission can summon them.)

 

 

Once you’ve collected all the Summon Scroll Pieces, the Find Location and Summon windows will become available.
At the summoning location, press Enter to enter the boss-exclusive Expedition Region.
After entering the Expedition Region, you can set the difficulty and summon the boss.

 

※ War Heroes cannot move to Guild-exclusive Expedition Regions.  
※ Apprentice Guild Members cannot move to Guild-exclusive Expedition Regions.

 

ⓣ Find Location: Lets you find the location where you can summon the boss.
Example) In Khan’s case, it will guide you to Oquilla’s Eye, where Khan can be summoned.
② Enter/Exit Expedition Region: Enter or leave the exclusive area for Guild Boss Subjugation.
③ Difficulty Settings: You can choose your preferred difficulty before summoning. This can be configured after entering the expedition region.
④ Summon: After entering the expedition region, you can proceed at the summon location.

 

▲ Enter the Expedition Region for Guild Summoned Boss Subjugation
 
  • Can be created by the Guild Master or a Guild Member with the required permissions.  
  • Cannot be created on Node War, Conquest War, or Arsha servers.

[When Entry Is Unavailable]
  • Unavailable for Apprentice Guild Members
  • Unavailable for War Heroes
  • Cannot enter while Forced PvP (Alt+C) is enabled.
  • Cannot enter if you have attacked or killed another Adventurer while in Forced PvP mode.
    • However, entry is allowed if your Karma is below 0 or you are in Outlaw status.
  • Cannot enter while in a duel mode.
  • Cannot enter while mounted.
  • Cannot enter unless your Character is in Standby.
  • Cannot enter from the Elvia Realm.
 
 

Khan, Eye of the Great Ocean

In the Guild (G) - Summon Guild Boss category, you can summon Khan once per week and enter the exclusive subjugation area from the summon area near Oquilla's Eye.
To defeat Khan, you will need a [Guild] Monsterbane Cannon Assembly Kit and [Guild] Monsterbane Cannonballs. These items can be exchanged from the Guild Manager or purchased from the Guild Shop using Guild Funds.

Old Moon Combat Seal

[Guild] Monsterbane Cannon Assembly Kit x1  

[Guild] Monsterbane Cannonball x10  

Old Moon Life Seal

[Guild] Monsterbane Cannon Assembly Kit x1  

[Guild] Monsterbane Cannonball x10

※ The [Guild] Monsterbane Cannon is destroyed either 30 minutes after installation or by Khan’s attacks. If the [Guild] Monsterbane Cannon is destroyed, all cannonballs loaded inside will disappear, so caution is required.
Another difference between the [Guild] Monsterbane Cannon and a regular cannon is that it can use Points to activate skills such as Overcharged Shot and Rapid Fire.

Fire Method

Description

Normal Shot

Works the same as the standard Cannon, but has a shorter Recharge Time after firing, and Points accumulate each time it is fired.

Overcharged Shot

It takes longer to fire and has a longer recharge time afterward than a normal shot. In return, it deals more damage, and if used after building up stacks, it can inflict massive damage.

Rapid Fire

Press X after building up stacks to switch to Rapid Fire. In Rapid Fire mode, reload speed is increased, allowing you to fire more quickly. Firing the standard cannon in Rapid Fire mode also builds stacks, just like the normal cannon.

 

Notes and Tips & Guides

1. When <Eye of the Great Ocean> Khan is summoned, not only the members of the guild that summoned Khan, but also other Adventurers at Oquilla's Eye, can take damage.
2. During <Eye of the Great Ocean> Khan's attacks, its lightning attack will prioritize the Adventurer who has dealt the most damage to Khan, so be careful.
3. During Combat, <Eye of the Great Ocean> Khan will Summon Black Crystal Seaweed. If you do not defeat the Black Crystal Seaweed first, the encounter may become much more Difficult.
4. When Khan uses a Powerful Attack, a warning message will appear. When this happens, use the surrounding terrain as cover to avoid Khan's attack as much as possible.

 

 

Black Crystal Seaweed is protected by Protty monsters, but once you destroy the Black Crystal Seaweed, the Protties will vanish as well.

 

When you defeat Black Crystal Seaweed, you can obtain Black Crystal Cannonballs, which are stronger than [Guild] Monsterbane Cannonballs. Make good use of them to subjugate Khan more easily.
If you fail to destroy the Black Crystal Seaweed, <Eye of the Great Ocean> Khan will recover HP.
When you defeat <Eye of the Great Ocean> Khan, you can obtain not only items used to upgrade ships needed for exploration across the Great Ocean, but also rare treasures of the sea.
In particular, defeating <Eye of the Great Ocean> Khan lets you obtain Khan's Concentrated Magic, which can be used as a material to craft "Khan's Heart."
Obtainable Loot

Khan's Concentrated Magic x1

Resplendent Lightstone of Flora x2 Prairie Green Coral x3-8
Daybreak Blue Coral x3-8 Green Coral x3-8 Blue Coral x3-8
Sea Monster's Ooze x20 Marni's Unstable Fuel x2-4 Cron Stone x1-3
Coral Piece x150-200 Tidal Black Stone x150-200 Black Stone x40-60
Gold Bar 1,000G x6-7 Gold Bar 100G x15-30 Gold Bar 10G x20-50
Khan's Tendon x7-12 Khan's Scale x15-22 Concentrated Magical Black Gem x2-3
* Items whose Obtained amount increases based on Difficulty Level: Tidal Black Stone, Gold Bar 100G, Gold Bar 10G, Khan's Tendon, Khan's Scale

 

Khan's Heart: Destruction Khan's Heart: Protection Khan's Heart: Life
Crafted via Processing (L) - Simple Alchemy
Khan's Concentrated Magic x1
Alchemy Stone Shard x400
Magical Shard x200
Trace of Nature x100
Destruction Spirit Stone x1
Crafted through Processing (L) - Simple Alchemy
Khan's Concentrated Magic x1
Alchemy Stone Shard x400
Magical Shard x200
Trace of Nature x100
Guardian Spirit Stone x1
Crafted through Processing (L) - Simple Alchemy
Khan's Concentrated Magic x1
Alchemy Stone Shard x400
Magical Shard x200
Trace of Nature x100
Life Spirit Stone x1
 

Org

 

 

Org can be summoned at the Western Cliff near Glish.
Org uses a variety of Flame attacks, including firing flames that chase Adventurers and igniting the surrounding area.
Once its HP drops to a certain level, watch out for the message, “Org is preparing to set everything ablaze.”

After this Notice appears, Org unleashes a powerful wave of flames that blankets the area, dealing heavy Damage to anyone caught in it.
You can avoid this attack by moving into the circular Safe Zone marked by a Yellow glow, so take a closer look at your surroundings.

 

Obtainable Loot
Rebellious Spirit Crystal x1 Black Spirit Crystal x1 Awakened Spirit's Crystal x1
Valtarra Spirit's Crystal x1 Magic Crystal of Infinity Box x1 Mass of Pure Magic x5–10
1 of the 4 types of Energy of All Creations Marni's Unstable Fuel x4–8 Black Stone x60-120
Secret Book of the Forgotten Adventurer x1 Advice of Valks (+50/60/70/80/90/100) Resplendent Lightstone of Fire/Earth x2
Gold Bar 1,000G x6-7 Gold Bar 100G x15-30 Gold Bar 10G x20-50
※ Items whose obtained amount increases based on Difficulty Level: Gold Bar 100G, Gold Bar 10G  
※ Items whose drop rate increases based on Difficulty Level: Advice of Valks

Moghulis

 

Moghulis can be summoned in the Stonetail Wasteland, east of the Stonetail Horse Ranch in Stonetail Hills.
Its body is made of hard rock, and Moghulis unleashes a range of dangerous attacks, from smashing the ground around it to rolling after Adventurers in pursuit.
When Moghulis’s Strength drops to a certain level, it summons Golem minions nearby and enters an idle state.
At that point, it becomes Invincible and cannot take Damage, so you’ll need to defeat the summoned Golems first.

 

Obtainable Loot
Rebellious Spirit Crystal x1 Black Spirit Crystal x1 Awakened Spirit's Crystal x1
Valtarra Spirit's Crystal x1 Magic Crystal of Infinity Box x1 Mass of Pure Magic x5–10
1 of the 4 types of Energy of All Creations Marni's Unstable Fuel x4–8 Black Stone x60-120
Secret Book of the Forgotten Adventurer x1 Advice of Valks (+50/60/70/80/90/100) Resplendent Lightstone of Fire/Earth x2
Gold Bar 1,000G x6-7 Gold Bar 100G x15-30 Gold Bar 10G x20-50
※ Items whose obtained amount increases with difficulty level: Gold Bar 100G, Gold Bar 10G  
※ Item whose drop rate increases with difficulty level: Advice of Valks
 

Ferrid

 

Ferrid can be summoned in Omar Lava Cave.
Its main attack patterns are a forward-facing AoE stun, Summon Lava, and a two-hit ranged knockdown, while most of its damage comes from basic attacks.
To take Ferrid down more comfortably, it’s best to attack from behind. If you fight from the front, you’ll be much more vulnerable to its stun, making it very difficult to keep attacking.
Also, after Ferrid performs the movement where it slams the ground with its fist, Summon Lava will be triggered.

 

Obtainable Loot
Rebellious Spirit Crystal x1 Black Spirit Crystal x1 Awakened Spirit's Crystal x1
Valtarra Spirit's Crystal x1 Magic Crystal of Infinity Box x1 Mass of Pure Magic x5–10
1 of the 4 types of Energy of All Creations Marni's Unstable Fuel x4–8 Black Stone x60-120
Secret Book of the Forgotten Adventurer x1 Advice of Valks (+50/60/70/80/90/100) Resplendent Lightstone of Fire/Earth x2
Gold Bar 1,000G x6-7 Gold Bar 100G x15-30 Gold Bar 10G x20-50
※ Items whose obtainable quantity increases with Difficulty Level: Gold Bar 100G, Gold Bar 10G  
※ Items whose drop rate increases with Difficulty Level: Advice of Valks

 

Giant Mudster

 

The Giant Mudster can be summoned in the Glish Ruins.
The Giant Mudster is slow, but it hits hard over a wide area and can reduce the target’s Movement Speed and Attack Speed. Once you get hit, your follow-up Movement becomes extremely sluggish, so avoiding its attacks as much as possible is the quickest path to a fast clear.
Most of the Giant Mudster’s Powerful Attacks begin when it suddenly takes on a smaller form.
If it shrinks without any warning, it will Charge toward its target, so getting out of its Route is the best way to reduce the Damage you take. If it scatters Mud around its Surroundings before shrinking, it will Summon small Mudsters instead.
These explode after a set amount of Time, so you should either Defeat Mudsters; before then or use Evasion to get to a Safe spot.
Its most dangerous attack starts when it inflicts Stiffness on nearby Characters while in place, then suddenly shrinks.
After shrinking, spikes burst up from the Floor and continuously deal heavy Damage, so be sure to dodge or Amberjack it.
If you fail to evade and get caught in the Stiffness, you can use Emergency Escape available. (V key) to avoid the follow-up attack.

 

Obtainable Loot
Rebellious Spirit Crystal x1 Black Spirit Crystal x1 Awakened Spirit's Crystal x1
Valtarra Spirit's Crystal x1 Magic Crystal of Infinity Box x1 Mass of Pure Magic x5–10
1 of the 4 types of Energy of All Creations Marni's Unstable Fuel x4–8 Black Stone x60-120
Secret Book of the Forgotten Adventurer x1 Advice of Valks (+50/60/70/80/90/100) Resplendent Lightstone of Fire/Earth x2
Gold Bar 1,000G x6-7 Gold Bar 100G x15-30 Gold Bar 10G x20-50
※ Items whose obtained amount increases with Difficulty Level: Gold Bar 100G, Gold Bar 10G  
※ Items whose drop rate increases with Difficulty Level: Advice of Valks